Month: March 2016

FICTIONSIDE 102: Jokerside’s 10 Rules of Engagement

Jokerside Fictionside #2 The Rules

Jplerside Fictionside #2 The Rules

To mark Jokerside’s third and a half birthday, another Fictionside. This time exploring the central tenets that Jokerside loves to stick by / completely ignore.

Here are nine of Jokerside’s rules of engaging with pop culture (full explanations below):

  1. Anything deserves credit
  2. A writer should want (need) to write themselves into a hole
  3. Change is a luxury
  4. Never count on renewal because, bluntly, Networks aren’t often wrong
  5. Works of fiction can’t have plot holes
  6. A creator cannot rely on an audience to fill in plot holes
  7. Remakes, sequels and prequel cannot diminish the original
  8. Enemies must be used sparingly
  9. Narrative knows no bounds, everything has its medium
  10. Canon is there to help fans, not deny them

 

Let’s jump in…

  1. Everything deserves credit

If it took people time and effort…

Hellraiser Pinhead and the Lament ConfigurationAnything that makes it to the small or big screen has taken time, effort and thought. No matter how tempting it is, no matter how flawed the end product, no matter how much you disagree with it, there’s more chance of Batman V Superman crashing at the box office than a group of people dedicating months to producing something that deliberately failed against their goals. Yes, even rush jobs like Hellraiser Revelations, which a Pandemonium’s worth of evidence might suggest was a cynical attempt to retain franchise rights, deserves some credit because aside from any studio or legal issues people persevered to make it happen. Clive Barker has every right to dismiss it, Doug Bradley too, and many others. But anyone who’s handed the keys to the franchise, even with a sharp production schedule and light budget is unlikely to resist opening that puzzle box.

From top to bottom, there are big credits that reflect every collaboration and rewards them. So, it’s unfair, bordering cruel, to disparage that work. And after all, everything is an acquired taste…

Jokerside seldom slips at the negative, even considering half the Hellraiser franchise on an equal plane, but it’s tricky. Take a trip to Victor Frankenstein last year. That was Jokerside’s first, long-awaited trip to see a Frankenstein adaptation on the big screen (you know, we love Frankenstein) and while the end result was a disappointment it just shows how behind the scenes nonsense can get in the way of incredible talent working in front of and behind the camera. That kind of mess can be impossible to decipher, it might be aspersion and it’s doubtful the behind the scenes tales will ever spill out. But really, what needed to be said about a film that crashed at the box office, was poorly treated by British cinema chains and was surely not what the creators envisaged.

Always remember the glasshouses. No matter which demon, scientist, captain or bunch of pixels built them.

  1. A writer should want (need) to write themselves into a hole

With a quill you are fearless…

It’s one thing to set a cliff-hanger at the end of film, book, comic, television series… And another to use it to pitch the direction an intent of a whole second stab. As arc shows have fast become the accepted norm, that’s all the trickier to navigate when a huge weight of concept shows appear year after year, propelled by hubris and concept and are… Promptly cut off after one season. Step forward Flash Forward. It’s the kind of thing that makes people utter inane comments like “Oh, if I’d have known it was only going to last one season, I’d never have bothered…” Really? It comes to something when a full US season of over 20 hours requires years of promised story yet to be written to warrant investment. After all, why bother with the second year when it could just as easily be cut off before the third…

For all the success (and contemporary criticism) The X-Files found by asking constant questions, giving few answers and hedging bets, there was an early warning shot when the ambitious five year plan of Dark Skies was cut short.

Television is both serial and finite, it’s Schrödinger’s Idiot Tube and you don’t get to both turn on your cathode ray and turn it off.

The Leftovers - A JokersliceA flip-side comes with renewals that are taken for granted or when there’s an occasional guarantee of multiple seasons. Lost was a prime example of the latter, with later truncated runs balanced against a fixed six season commission. Wonderful, but could it have been to the detriment of the show’s story? Recently, one of the sublime break-outs of the past two years, The Leftovers, had the mixed blessing of a confirmed but final third year. In that case it is very good news, and feels exactly right. But only as that show has bold, risky storytelling at its heart. And that’s rare.

Hannibal was another bold show that knew full well it was lucky to run three years on prime time network. Bryan Fuller would have had no issue keeping its intoxicating story going longer even though [spoilers] he ended the third year with a superb Reichenbach moment. Though we all lament for Fuller’s take on The Silence of the Lambs (truthfully, already echoed in earlier seasons), that was both a satisfying conclusion and a huge hole to write himself out of. A hole it might be said that Arthur Conan Doyle hadn’t bothered to write himself out of over a hundred years ago. Back to the X-Files, the recent limited run poked fun at the outrageous stretching enigma that typified its original nine year run, but ended with a satisfying cliff-hanger that will likely, but possibly never, be resolved.

Jplerside Fictionside #2 The RulesWe’re well past the days when episodes reset every week with a laugh on the Bridge of the Enterprise. Writers should always aim for the boldest and most satisfying conclusion for a story, no matter the difficulty it causes their future selves. They should be confident that no matter how dire or finite the ending, a writer or writing team can pen themselves into a new story the next time round. After all, real life carries on regardless, and it takes writing itself out of ridiculous situations for granted every second. That is life. It doesn’t stop.

So writing to a limit or writing to infinity is a trap to be avoided at all costs. And come the end of a series, no matter how demarcated, no matter how Blake’s 7 it all seems, a writer must be ready to continue that story. That’s what Charles Dickens was doing week to week far before a TV writer hedged their bets. Continue reading “FICTIONSIDE 102: Jokerside’s 10 Rules of Engagement”

Captain’s Orders: Jokerside’s Five Year Mission

Captains Orders March 2016

Captains Orders March 2016Now that’s a real iPad… The orders have been opened at the allotted time.

Full transcript below…

Jokerside Captains Orders

The Full transcript:

“Space… To write about the final frontier.

These are the archives of Jokerside, its five year mission to explore pop culture horizons. To seek out new shows and old anniversaries. To boldy mash Jokertoons and longreads with a smirk as no one has before.”

It’s Jokerside’s third and a half birthday, and that means the Captain’s orders have unlocked. Had to find them first of course, carefully concealed in the irradiated core of the warp engine, parcel taped under a bulkhead alongside a Walther PPK, a French dictionary and a spare T-101 hand. Yes, the order is passed:

Jokerside’s Five Year Mission will end in 18 months.

That means a year and a half to soak up the near 200 articles on Jokerside crossing pop-culture. There’s plenty more to come. The long awaited conclusion to Jokerside’s series on James Bond, Halloween, Doctor Who villains, the Marvel and DC cinematic universes just for starters. They’re all lurking in neighbouring star systems.

2016 year will bring special salutes to giants of science-fiction, some fun and off-centre looks at the Star Trek franchise for its golden anniversary and finally, the arrival of the original Star Wars trilogy – starting this April. Expect more comics, more videogames – coz times they always are a-changing. Myths and legends and a bold future will all be covered as Jokerside aims at the second star to the right and straight on until September 2017.

All that and far more before Jokerside completes its cycle. And that gives its just enough time for a spot of Doctor Who Series 10.

And what then? Mothballed in dry-dock for decommissioning or perhaps an upgrade? Back to the wild frontier or feet up on the Admiral’s desk? Time will tell.

Keep your eyes posted. Remember.

Live long-read and prosper.

Reboot to the future: Losing the Battle but Winning the War of the Planet of the Apes

Battle, Dawn and War of the Apes

Battle, Dawn and War of the Apes

The conclusion of Jokerside’s Aperospective in the Year of the Monkey. In 2011 Rise of the Planet Apes seized the ideas of the lesser regarded latter films of the 1970s Apes cycle and took them to critical and box office success. Fox was on the brink of giant dystopian franchise once more and there was no need to rush a franchise that had previously stumbled at the same point…

Looking at Dawn of the Planet of the Apes and Battle for the Planet of the Apes

AS FAR AS MISLEADING NAMES GO, BATTLE FOR THE PLANET OF THE APES MANAGES TO STICK OUT IN A FRANCHISE THAT SEEMS INTENT ON BEATING IT WITH THE FORTHCOMING WAR OF THE PLANET OF THE APES. War will be the third of the rebooted Apes saga continuing the compelling story laid out by Rise of the Planet of the Apes and Dawn of the Planet of the Apes; the early years of the apes’ ascendency over man. Although that next film, due 2017, would break the mould should it portray a full war for supremacy of the Earth between the two sides. That said, there had certainly been battles before, in a franchise that usually set out to put science and intellect side by side with dystopian fantacism.

Walking away from the temporally complicated space fare of the original 1968 Planet of the Apes, the reboot saga has drawn heavily on that film’s later sequels, effectively making a strength out of their diminishing returns. Battle for the Planet of the Apes concluded the original cycle with the near completion of a circle that had already seen the destruction of both man and ape a few thousand years into the future. Harsh, considering Pierre Boulle’s original novel allowed apes to venture into space exploration. Those original films forged their own path, and as this retrospective has discovered, one of the most significant elements lost in translation from Boulle’s tome, was his fascinating exploration of the stagnation of ape society. In the film adaptations, when three simian survivors finally made it into orbit and beyond for the second sequel it was only to crash back to the Earth of their past. And in making that escape, those three chimps created a paradox that split the timeline, joining the alternative universes of the short-lived television series of the same name and animated series Return to the Planet of the Apes. And that’s just the official line. There’s no need to wander near the likes of the extraordinary Brazilian ‘remake’, Bungler on the Plateau of the Apes. In 2001, Tim Burton’s reboot of the 1968 film could be argued to have established another timeline, albeit removed from Earth like Boulle’s original novel, and unfortunately much of that books reason and science. And there’s no reason why that pattern hasn’t continued as the franchise has been reborn once again. Rise and Dawn are two strong films that have added yet another timeline of reality to the mix. One of the great virtues of the original film franchise, with its continual twists and turns, is that every iteration can exist in parallel. That is as long as, no matter the cause of man’s fall or the rate of or reason behind the rise of the apes, there remains one inevitable consistency: apes inherit the Earth. Every time.

Battle, for all the promise of its title, may feature a fight and a much trailed rematch between humanity and ape kind, but the stakes barely put the future seen by Charlton Heston’s cynical astronaut in the first film at risk. Indeed, the real battle, encouraged by the threat of what man was and could still prove to be, whether twisting in the desolated remains of their cities or as sheep out on the pastures, is between the apes themselves as they forge their new world. That’s the cue that Dawn took for the first sequel of the rebooted franchise, and a lead War will follow…

Battle for the Planet of the Apes (1973) and Dawn of the Planet of the Apes (2014)

External factors

“The greatest danger of all is the danger never ends”

Battle for the Planets of the Apes completes the original cycle with suitably mythic intent, even if it fails to round the circle entirely. It’s the American continent of 2670 – over 1,300 years before Taylor’s crash landing – and there’s the slightest hint of the static nature of Ape society that Pierre Boulle explored in the original book. It’s a curious choice to place it at an indeterminate time in the future rather than the dawn of the first film, but come the punchline there’s the suggestion of further sequels that never materialised. Battle is bookended in the future by the very real gravitas of a law giving orang-utan enacting a kind of This is Your Ape Life, especially profound when he’s played by John Huston. Yes, that John Huston. The Lawgiver recounts the story so far, filling in the gaps so that we, apparently his audience, are aware that for all the ape rebellion related in Conquest, mankind was undone by the hell of nuclear conflict which flattened cities soon after Caesar’s revolt, and perhaps going some way to explain the dystopian stylings of the previous film’s future city. Aside from the ape insurgency, surely a localised affair in Conquest of the Planet of the Apes that humans were soon distracted from, there is now a compelling if vaguely defined reason for humanity’s near extinction. Man has abandoned the planet to the apes, as suggested since the archaeological discoveries of the first film. That nuclear self-annihilation is considerably more important than Caesar’s uprising in the scheme of things returns the franchise to the central tenet that man is compelled to be the architect of his own ruin.

 “Go”

Dawn of the Planet of the Apes makes a jump from the events of Rise, although only a decade following the downfall of man that was clearly signposted in the bleak end credits of the previous instalment. A handy, chilling and sparse recap relates the turmoil that befell humanity in the wake of the engineered virus – and with bigger things on man’s mind, although it’s not as physically destructive as nuclear weaponry, the apes were able to fade away to the Redwood forests of California. Nuclear destruction versus genetic modification, that’s the difference between the late 20th century and early 21st.

Spread across a far broader canvas, with links and logic built from the ground up, Rise and Dawn’s universe presents a wholly more satisfying explanation for the ascendency of the apes. And impressively, that’s managed without the implied threat of a dystopian future. Crafting a serious, epic story steeped in doom is no mean feat when you’ve jettisoned one of the saga’s most memorable and surreal aspects. As the Earth fades to darkness humanity has fallen within minutes of Dawn’s start, leaving space to build on the complicated familial ties of Rise. Not this time with a hectic jungle flight, but the harsh and meditated reality of Caesar’s new colony enacting their own hunt. Continue reading “Reboot to the future: Losing the Battle but Winning the War of the Planet of the Apes”

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