There can be… Many futures…
The original Highlander film has reached its 30 year milestone on the road to immortality!
Despite its obsession with The Rules, it’s been three decades of contradictory, legacy-obsessed complication. To celebrate the anniversary, Jokerside looks at the lesser seen and most fascinating part of the franchise’s convoluted saga. Not the past Highlands of Scotland, or the presents New York of The Gathering, but the unmistakably dark future awaiting humanity no matter who wins The Prize…
IF THERE’S ONE THING ABOUT BEING IMMORTAL, YOU’RE GOING TO SEE A LOT OF THE FUTURE. JUST AS LONG AS YOU KEEP YOUR HEAD. But if there’s another thing, it’s that the complicated franchise that sprung from 1986’s Highlander is all about avoiding that future. On one hand, each Immortal is trapped in The Game, the ultimate Darwinian whittling process that reduces their number in one-one-one sword combat according to The Rules. Down until the last Immortal standing, the One has blocked every other immortal from seeing that future by default. And their reward is The Prize.
But for a franchise every bit about time as very old men (usually) decapitating each other, it’s the future that casts the most ominous shadow. Yes, even compared to the desperate times of the past, present and Kurgan. As it’s all about time, it’s hardly a surprise that Highlander has struggled with internal consistency from its beginning.
Crucial to the mix is that past of course. Everything’s built on it, and that’s especially pulled out in the rolling soap of the 1990s series that followed that other younger MacLeod, Duncan. Letting grudges and loss scar every immortal, with a wry poetic justice ready to play out in the present, that’s crucial ingredient. That contemporary time has moved since the 1986 of the original film. Onto the presumed 1994 of the third film or the rolling final decade of the 20th century during the television series and first spin-off film. But it remains a small window considering the incidents that built to it. The present is the audience’s window into a hidden world of course. It amounts to fascinating scraps that for all their faux complexity never rise above the simple concept of an archaic fight to the death unravelling in the shadows. It’s the interactions with mortals and skewered police procedurals that make for the intrigue around it. Mortals remain crucial to the plot, but seldom seem affected by the outcome…
Because then there’s the future.
A little bit of asking around the fans, slightly familiar and couldn’t care less of Highlander doesn’t feedback ‘The future’ as a big patch in Highlander’s broad tartan. But for Jokerside that’s the most fascinating part. And typically, there’s more than one aspect of it in the saga’s different continuities. There’s a future post-Immortals where the final player has claimed The Prize, but also alternate futures where immortals are still awaiting The Gathering.
What’s intriguing is that either way, it never pans out too well. For any of us.
The Threat of the Future
Of course, while Immortals may have long lives of various lengths, packed with memories and presumably great brain power to store it, but most Immortal existences are focussed on surviving to the future. An interesting side effect of knowing far more about the past than any mortal.
Madison Square Garden, 1986. The posturing, melodrama and frankly confounding rules of a wrestling bout in the great arena is just a cover. In the car park below a shout of “MacLeod” pulls us into The Game. The challenger soon dispatched, and with that kill we’re at a step closer to the end of The Gathering.
In 1986’s Highlander Connor MacLeod has been lodged in New York for a considerable time, the pre-destined place of The Gathering. Later in the film MacLeod’s mentor Ramirez eloquently describes it as “An irresistible pull towards a far away land. To fight for The Prize.”
In that first film the last handful of Immortals have assembled for a finite Gathering, despite some ambiguity in what the friendly Kastagir says to MacLeod halfway through. Those Immortals have been whittled down to a handful come the start of the film after centuries of undercover warfare. MacLeod’s opening kill is a scrappy affair which the Highlander finishes with a decapitating strike so strong he embeds his sword in a concrete pillar. When he does he doesn’t utter a word. The first utterance of that famous line falls to his nemesis, The Kurgan.
“There can be only one”
Of course, that first film makes a classic franchise mistake. Not only does it start in the very final days of The Game, even worse it links the hero’s victory right back to his origin. It’s the same mistake bigger and better received films have made. 1989’s Batman is a prime example. There, slotting the Joker back into the Batman’s creation just as the Dark Knight later aids the Joker’s emergence may look great on paper, but villain takes the twisted superhero’s motivation with him at the end. That was something the DC franchise struggled to move on from… Highlander gave up pretty much instantly. Continue reading “Highlander at 30: The Beginning – Threat of the Future”