Tag: Dante

Hellraiser: Scarlet Endgames – The recent deaths of Pinhead reviewed

The Scarlet Gospels Hellraiser Revelations

The Scarlet Gospels Hellraiser Revelations

On the day that the glorious Hellraiser Scarlet Box is released, Jokerside has a chance to redress the balance knocked off by its obtusely balanced evaluation of the saga a few Halloweens ago with reviews of old Pinhead’s two last stands. So far.

While we wait in eternity for the Hellraiser big screen reboot, a glimpse at Pinhead’s last film outing in Dimension’s strained Hellraiser: Revelations. But first the true end of the Hell Priest in Clive Barker’s definitive novel The Scarlet Gospels.

*Advised gore and horror reading awaits – this is Hellraiser. But only light spoilers to be found here – best read in a light circle of hell.*

WHEN JOKERSIDE SET OUT THE VERY GENEROUS HELLPIE THAT SPLIT THE FIRST EIGHT HELLRAISER FILMS INTO THEMATIC SEGMENTS, THINGS WERE DIFFERENT. Dimension Films were resolutely clinging on to the Hellraiser rights as the idea of a franchise reboot floundered in its own hell. Now, just two years on those final five films have somehow found even further to fall while the first trilogy has risen to a shining new Scarlet boxset thanks to creator Clive Barker’s stronger grasp on his creation. This year, he finally realised his mission for the High Priest of the Cenobites to Cenobite it with the release of The Scarlet Gospels, while the film reboot remains in focus, but this time with Barker himself back in charge.

Yes, it’s a (pin) heady year in Hellraiser history, and one that reeks of a turning point. So let’s take a look at Pinhead’s last stands on page and screen so far…

The Scarlet Gospels (Clive Barker, 2015)

Some of it, potentially much of it, is still in Hell…

The Scarlet Gospels found its way out of Hell some years after it was first announced and some of it, potentially much of it, is still there. It was always and still is headlined as the definitive death of the Lead Cenobite, Hell Priest and film icon: Pinhead. Way back in 2010 Clive Barker finally announced that 243,000 words of the rumoured novel were looking for a publisher. There followed three years of furious editing, pruning it down to less than half that word count and apparently excising much of its demonic, angelic and terrestrial mythicism.

Anchored to the mortal realm at the outset, The Scarlet Gospels then sets out to explore vast swathes of Hell and broaden the concepts first laid down in the novella that became the first Hellraiser film The Hellbound Heart.  Its 368 pages are easy to breeze through, sucking up classic Barker horror across Earth and Lucifer’s realm through blackened teeth. And it’s a romp of sorts, the majority tracking a twisted group of Dantean questers entering Pandemonium itself on a rescue mission, at their lead Barker’s recurring protagonist, New York occult PI Harry D’Amour.

The return of Barker’s most famous creations may suggest that D’Amour and Pinhead’s antagonism, switching as it does from the domain of one to the other, is central to the novel. That’s true to a point, certainly they’re never on the same side, but those hoping for a much mooted confrontation will be disappointed. And perhaps not have expectations in line with the pair’s respective franchises. There are mighty meetings and impossible scrapes ahead, but early events make it clear that the chances of D’Amour bringing down an entity as powerful as Pinhead is extremely remote. And while both are transformed by the end of the tale, it’s not to that end. No, The Scarlet Gospel’s are a meta-textual account of Pinheads final revolt in hell, and that’s something he understandably wants recorded. The confrontation arises when he settles on D’Amour as the ideal person to record them for him. All the players subsequently fall into place around Pinhead’s grand, if occasionally obscure plan.

Cuts and Balances

Perhaps these segments were always fated to be lost to apocrypha

The pruning has undoubtedly left the protagonists with a smaller canvas to clamber across, Pinhead with a slimmer motivation, and reduced much of the tale to a chase across Hell. Excised sections were rumoured to explore the significant heavenly side of the equation – in the finished product that is reduced to blasphemy, some foul-mouthed angels and an act of supreme anti-creation. While a shame, that restriction at least brings the Gospels further in line with the scope of the Hellraiser we’ve seen on film, and that’s surely where much of the new audience will come from. Ultimately there was to be no interaction with Christ, or drawing out of the similarities between the Hell Priest’s Cenobite disfigurement and his own crown of thorns. Neither would there be substance added to the Hell Priest and D’Amour’s relationship. Harry’s supposed childhood encounter with Pinhead instead falling in his adulthood, at the end of a rather obscure and unexplained plot to grab the detective’s attention.  Continue reading “Hellraiser: Scarlet Endgames – The recent deaths of Pinhead reviewed”

HR Giger: Airbrushing the Horror of Hollywood

HR Giger Alien Cut

HR Giger Alien block print

This week, several disciplines lost HR Giger, an artist whose contribution to visual arts, particularly film, will live on as more than an adjective…

“BIOMECHANICAL”.  A WORD HR GIGER WASN’T IMPARTIAL TO HIMSELF, AND FAR BETTER FIT FOR HIS WORK THAN “SURREAL”.  While not mutually exclusive, there’s something about that mild oxymoron, both repulsing and attracting, that suits his oeuvre.  It doesn’t simply disorientate.

His two-dimensional work appears as sculpture in etching and when you hear his name it’s a short field of images that immediately spring to mind – most likely they’re from Necronomicon, the book that was fortuitously passed to Ridley Scott during pre-production of Alien. Like many of those images, Giger fitted tightly and compactly into the films, production design and media he contributed to.  His distinctive designs often overcame anything else, to the point that Alien may well be described as a Giger film as much as a Scott one.  Fortunately there are many traits in his work that don’t make for such a good metaphor.

In the New York Times, Timothy Leary, a man who knew something about ‘broad overviews’ and a friend of Giger’s, placed the artist’s work not so much in timelessness but perpetual contemporaneity.  In his self-termed work, there is no doubt about the deep atavistic blood that pumped through every form; the most primal instincts of all, pretty much sex.  But perhaps one key word Leary used was ‘enormous’.  No matter how small the artwork or reproduction of an artwork, it never seems to lose its scale.  As Leary suggested, that’s thematic and chronological as well as physically true.

Perhaps one of the most iconic images in Alien is that mysterious ‘space jockey’ engineer – haunting, even in the behind the scene shots.  It’s huge, innately mysterious and possibly the only compelling reason for Prometheus to exist.

For me, Giger’s an extension the great symbolist Gustav Klimt

Of his influences, there were of course the surrealists, particularly Dali, fantastic realism, particularly Fuchs and the multi-media influence of the likes of Lovecraft, all bundled in with his strong architectural training.  In his career, Giger quickly developed from ink to oil to the airbrush technique that typifies his greatest work.  The mechanic of his biomechanics was greatly helped, if not only effective, by that airbrushing.  And where greater home than the definitive horror science-fiction franchise?  Hi association with Alien spread all the way through the franchise, although Alien Resurrection failed to credit his original work.

The result: Alien and Giger are synonymous.  Two years later, Ridley Scott’s Blade Runner would become just as connected with its production design.  But while the considered focus was on a synthetic world hiding the synthetic at its heart, Alien was all about the base fear of the parasite.

Alien is a haunted house film and a pretty much perfect one, for all its slasher influences.  It had pretensions that it lived up to and Scott’s direction works seamlessly with Giger’s contribution – something horror had never seen before.  Of course, the defining touch is the Xenomorph itself.  Scott kept it in the shadows, but even by the time Resurrection infected them with CGI and Paul WS Anderson threw them at Predators, their iconic design lived on.  The Alien life-cycle helps of course, the infamous John Hurt-destroying entrance as well, but it was Giger’s design that endures – perhaps his purest visualisation of ‘homicidal sex’ on the big screen.

His second largest franchise is undoubtedly Species, although those films are all but forgotten.  Unlike the over-reaching earnestness of Alien, the four film Species (only three of which used Giger’s designs) wore their B-Movie roots on their Giger organic sleeves.  It was all deliberate; Giger’s heavyweight work joined a cast including Ben Kingsley, Michael Madsen, Alfred Molina and Forest Whitaker.  All of them I hope knew what they were doing.

It would have been difficult for the Giger name to have been associated with multiple science-fiction franchises.  Still, it’s a shame that the concept art he made for it was only fleetingly picked up by David Lynch when he later came on board to direct the 1984 film.  Some of those designs would later find a home in Prometheus, his last great Hollywood contribution and in hindsight, a neat return to the film he’s most associated with and that Space Jockey.

A prescient point this week is perhaps his oddest miss – his aborted design for Batman Forever’s Batmobile in the mid-1990s.  More like Justice League opponent Starro than Anton Furst’s definitive design in Tim Burton’s two preceding films, it’s organic, leech-like cross wouldn’t have fitted in.  If you’re going to employ Giger, it has to be in everything.  And his Batmobile would have been blown up by the Riddler anyway.  A great shame.

If you’re going to employ Giger, it has to be in everything

If you wanted to use a Giger approach, it was best to get the man himself but his influence has worked directly and indirectly across multiple media.  Perhaps the most amount of Giger-esque design I’ve ever experienced was at the end of Duke Nukem 3D.  In films, he was lucky to bring his distinctive style to benefit films rather than have it adapted.  Imagine if MC Escher had lived on to actually production design Labyrinth, Nightmare on Elm Street V and The Fellowship of the Ring or Dore to tackle Dante’s Inferno in motion.

Giger also lived to see major retrospectives in his lifetime, oh and design some Giger bars that will hopefully last on for a very long time.  Not just in leisure design, his work, with its unflinching preoccupations and mechanical seediness would always have pervading links in fetishism, tattoo and alt culture music.

For me, Giger was very much an extension of the work of the great symbolist, and geographic neighbour to Giger, Gustav Klimt.  The self-confessed eroticism in both is overt, yet in Klimt’s time his work sparked more outrage.  As Klimt said, on his campaign to shake up the establishment, “All art is erotic”.  And as for Giger, well the man who will forever live on as an adjective once stated, ““If they like my work they are creative… Or they are crazy”.

There’s no better praise than seeing countless directors, game developers, bands, bar owners and The Academy have occasionally been both.

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