Highlander at 30: The Beginning – Threat of the Future

Highlander at 30

There can be… Many futures…

The original Highlander film has reached its 30 year milestone on the road to immortality!

Despite its obsession with The Rules, it’s been three decades of contradictory, legacy-obsessed complication. To celebrate the anniversary, Jokerside looks at the lesser seen and most fascinating part of the franchise’s convoluted saga. Not the past Highlands of Scotland, or the presents New York of The Gathering, but the unmistakably dark future awaiting humanity no matter who wins The Prize

IF THERE’S ONE THING ABOUT BEING IMMORTAL, YOU’RE GOING TO SEE A LOT OF THE FUTURE. JUST AS LONG AS YOU KEEP YOUR HEAD. But if there’s another thing, it’s that the complicated franchise that sprung from 1986’s Highlander is all about avoiding that future. On one hand, each Immortal is trapped in The Game, the ultimate Darwinian whittling process that reduces their number in one-one-one sword combat according to The Rules. Down until the last Immortal standing, the One has blocked every other immortal from seeing that future by default. And their reward is The Prize.

But for a franchise every bit about time as very old men (usually) decapitating each other, it’s the future that casts the most ominous shadow. Yes, even compared to the desperate times of the past, present and Kurgan. As it’s all about time, it’s hardly a surprise that Highlander has struggled with internal consistency from its beginning.

Crucial to the mix is that past of course. Everything’s built on it, and that’s especially pulled out in the rolling soap of the 1990s series that followed that other younger MacLeod, Duncan. Letting grudges and loss scar every immortal, with a wry poetic justice ready to play out in the present, that’s crucial ingredient. That contemporary time has moved since the 1986 of the original film. Onto the presumed 1994 of the third film or the rolling final decade of the 20th century during the television series and first spin-off film. But it remains a small window considering the incidents that built to it. The present is the audience’s window into a hidden world of course. It amounts to fascinating scraps that for all their faux complexity never rise above the simple concept of an archaic fight to the death unravelling in the shadows. It’s the interactions with mortals and skewered police procedurals that make for the intrigue around it. Mortals remain crucial to the plot, but seldom seem affected by the outcome…

Because then there’s the future.

A little bit of asking around the fans, slightly familiar and couldn’t care less of Highlander doesn’t feedback ‘The future’ as a big patch in Highlander’s broad tartan. But for Jokerside that’s the most fascinating part. And typically, there’s more than one aspect of it in the saga’s different continuities. There’s a future post-Immortals where the final player has claimed The Prize, but also alternate futures where immortals are still awaiting The Gathering.

What’s intriguing is that either way, it never pans out too well.  For any of us.

The Threat of the Future

Of course, while Immortals may have long lives of various lengths, packed with memories and presumably great brain power to store it, but most Immortal existences are focussed on surviving to the future. An interesting side effect of knowing far more about the past than any mortal.

Highlander (1986)

Madison Square Garden, 1986. The posturing, melodrama and frankly confounding rules of a wrestling bout in the great arena is just a cover. In the car park below a shout of “MacLeod” pulls us into The Game. The challenger soon dispatched, and with that kill we’re at a step closer to the end of The Gathering.

In 1986’s Highlander Connor MacLeod has been lodged in New York for a considerable time, the pre-destined place of The Gathering. Later in the film MacLeod’s mentor Ramirez eloquently describes it as “An irresistible pull towards a far away land. To fight for The Prize.”

In that first film the last handful of Immortals have assembled for a finite Gathering, despite some ambiguity in what the friendly Kastagir says to MacLeod halfway through. Those Immortals have been whittled down to a handful come the start of the film after centuries of undercover warfare. MacLeod’s opening kill is a scrappy affair which the Highlander finishes with a decapitating strike so strong he embeds his sword in a concrete pillar. When he does he doesn’t utter a word. The first utterance of that famous line falls to his nemesis, The Kurgan.

 “There can be only one”

Of course, that first film makes a classic franchise mistake. Not only does it start in the very final days of The Game, even worse it links the hero’s victory right back to his origin. It’s the same mistake bigger and better received films have made. 1989’s Batman is a prime example. There, slotting the Joker back into the Batman’s creation just as the Dark Knight later aids the Joker’s emergence may look great on paper, but villain takes the twisted superhero’s motivation with him at the end. That was something the DC franchise struggled to move on from… Highlander gave up pretty much instantly. Read more…

DC’s Legends of Tomorrow: The Surprise Return of the Spaceship Show

Legends of Tomorrow Series 1 

Time for a change…

Difficult, supposedly vastly expensive carrying a weight of second-string comic book characters… DC’s Legends of Tomorrow’s first season embraced comics’ legacy of canned titles, team-ups and continuity re-defining events… But it also managed a significant coup – the return of that old staple of American genre television, the spaceship show!

A gleeful trawl through the Arrowverse and Legends of Tomorrow’s first year, where spoilers abound.

DESPITE ITS HIGH CONCEPT, LEGENDS OF TOMORROW REMAINS THE LEAST CERTAIN OF CW’S TRIUMPHANT RUN OF TELEVISION SHOWS BASED ON DC COMICS PROPERTIES. But that’s not down to any particular or peculiar weakness the show has brought to that growing mix. On one hand, its roots are firmly embedded in the existing Arrowverse, with most of its characters appearing there first. On the other, even in the ever-changing world of comics, the show’s temporal and paradoxical plots mean that a character’s death has an even higher probability of being reversed. But there’s no doubting that Arrow, The Flash and (the soon to be joining her cousins) Supergirl are simpler and purer concepts. Built around families of characters swiped from the comic books or intelligently bolstered, they mix enjoyable villain of the week shows with increasingly complex series arcs, always in the reliable cribs of DC’s fictional but well-established cities. Legends is the pinnacle of the oh-so-comic conceit of ensemble team-up that the other shows have played with, but has jettisoned the larger super-powered egos to pull them through multiple locations and times and become the closest thing The CW and Warner Bros Television can get to putting the Justice League on the small screen.

DC’s Legends of Tomorrow (Series One, 2016)

Forming teams

“Apparently, time wants to happen”

Last decade the laudably long-lived Smallville put its own version of the Justice League on screen, featuring a few of the familiar big players, but during a vastly different time for DC and Warner’s ambitions on small and big screen. While DC’s subsequently struggled to assemble that team for cinemas, there’s no doubt that alongside their animated films, the Warner Bros produced television series are their strongest suit. the brave new world began with Arrow in 2012, picking up one of DC’s, and indeed Smallville’s more interesting characters and building a show around him. Nothing was certain four years ago with the Smallville approach notably dating since its cancellation, a Wonder Woman pilot falling just before she met her first Olympian hurdle and Aquaman never making it further than a prolonged Entourage punchline.  Arrow soon established a firm, soap-to action treatment of the source material, that while it may not quite represent the Oliver Queen seen in the comics, rose above the young superhero clichés that had perpetuated since Superboy and Supergirl to do what few expected. It established a stable, compelling world that sucked in and interpreted as much DC Comics lore as it could, and sett the foundations for the introduction of three more DC-based shows over the next four years. Star City’s Oliver Queen has long proven a fine building block in the Comic line. An everyman, lacking the super-powers but without the all-encompassing role and symbolism of Batman, he’s the arrogant spoilt rich kid who suffered a powerful fall down the rungs. That moralistic journey aside, his gruff manner and modern-day Robin Hood persona works as well in an urban environment as the battlements of Nottingham. One of the film universe’s great losses was David Goyer’s Supermax, a low-key unbranded film that would have seen the Emerald Archer take down assorted villains of the DC universe after a super-jail break-out in a kind of meta-meta-Die Hard. With the ‘rise’ of Dredd and The Raid since that was pitched, DC have cleared its desk and embarked on one of the least clear, direct assaults at big name franchise Hollywood’s ever seen.

A Flashpoint

On television, Arrow’s now readying its fifth season. While there’s a sentiment that the wealth of irresistible crossovers that dominate what’s now called the Arrowverse around mid-season has debilitated that original show, their power during sweeps period remains undeniable. They’re not going anywhere. And this being DC, there’s always a crisis round the corner ready to shake the status quo of shows that currently exist across multiple time zones and even different Earths (Zoom took Flash to Earth2 during his second season; Supergirl currently lives on another one altogether). That could all change as the third outing of The Flash confronts the comics’ Flashpoint storyline and the multiverse makes its presence felt. In the DC universe, the Flashpoint Paradox merged multiple worlds into the new multiverse of the New 52. On TV, with all four Arrowverse shows joining The CW network for the first time later this year, that’s just one gift this immense Source Wall of a property provides.

But that potential has also been allowed by a few deft decisions. The real strength of these shows is their continual growth and momentum. If there are any criticisms in the season-end reviews, it’s not that these shows stand still. A major help was Warner and DC’s decision that the film and television lines would be kept distinct, a sentiment that’s true to the comics and the multiverse. And although the major players of the DC universe were unlikely to make an appearance, a clash that was once led the adventures of young Bruce Wayne to quickly and oddly develop into Smallville, all the more odd when Superman Returns materialised in 2006, all bets are now off. An inadvertently hilarious Krypto-elephant in Supergirl’s National City this past year was that her more famous cousin appeared in shadow, by SMS or just as a pair of boots. Fortunately, this unintentional silliness has been resolved with the casting of a Superman for the premiere of Supergirl’s second series. Again, this is a multi-verse, so why not? And as soapy as The CW shows may be, there’s a lot that DC’s take on the small screen could feed into the comic’s all too serious short-form adventures on the big screen.

The Flash on Television

Past is the Prologue to the Present

“As the first Time Master was so fond of saying, ‘That was then, this is now’”

Yes, the twist, is a great power source of the Arrowverse. Fast-paced, almost glossed, not hanging around to worry about fully explain things whether in the grit and techno-bubble of Star City or the physics-stretching science of Central City. It sounds unfair, but it’s a blistering pace and scope that hangs together thanks to the goodwill it engenders. There’s barely a bad episode of pelting 40-minute comedy drama among the bunch, even when those old staples of evil doppelgangers and Red Kryptonite pop up. They’re shamelessly referential to pop-culture and other science-fiction; always happy to go for a quick joke before sinking teeth into some deep drama and moral quandry. The shorthand of pizzas in The Flash (every night) or the coffees in Supergirl (every morning) just help to build this four-colour universe.

And behind the scenes, they’ve all had an agenda to steadily explore the wealth of the DC universe. Like Marvel, the decades have produced thousands of characters that can draw in hundreds of genres. From Arrow’s urban roots to the entrance of magic and a certain John Constantine during its fourth season. To the rapid entrance of the Flash two years ago, introducing meta-humans, time travel and the multiverse. And then the pincer movement of Supergirl (over on CBS for its first year) and Legends, that opened up the universe to Kryptonians, Martians and Thanagarians among other alien races. Arriving just four years in, sucking up characters mostly introduced on Arrow, The Flash or through crossovers, Legends took that ball of momentum and ran back, forth and all over with it. In a universe already known for its sly references and team-ups, Legends emerged fully made. Read more…

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